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Archive for June, 2008

The Cake is a Lie…

June 25, 2008 4 comments

The cake is a lie…

The cake is a lie…

The cake is a lie…

The cake is a lie…

The cake is a lie…

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Categories: My Life Tags: ,

Sticker Gunk : How to Remove it Without Destroying Everything Else

June 23, 2008 17 comments

You’ve all experienced it. You go to EBgames or Gamestop to buy a game, and the only copies they have are gutted, with the sticker on it. Or you go to buy a pre-owned game, which is guaranteed to have a sticker on the case. And then after you buy it, they put this giant sticker on it to seal it as proof that it hasn’t been opened (blame piracy for that one).

You take it home, and try to peel off that god-damn sticker as carefully as you can and it throws you a bomb before it can be thwarted – it tears, leaving behind a papery sticker gunk residue. You then spend the rest of the day picking at the gunk until it virtually destroys the case’s would-have-been-shiny-finish, and have also dented the insert underneath. You try applying tape to it, but it does nothing! Then the sticky parts collect dirt and eventually turn black, making your game look thoroughly used!! Maddening!!!

But! There are ways to remove it without so much as breaking a sweat! You can apply this method to DVD cases, manga, and other stickers stuck on shiny surfaces!! How?! Read on!

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Save Points are Pointless? – Modernizing the RPG

June 17, 2008 1 comment

So I recently started playing The World Ends With You, a DS game by Square Enix. In recent years, Square Enix has been trying to address some of the age-old gripes that traditional role-playing games have been plagued with. Today, we’ll look at some of these classic issues and see how they are addressed.

One such issue are save points. They’ve been around for quite some time now. RPGs on PC have typically been “save anywhere”. I believe Final Fantasy 1 for the NES was the first game to incorporate save points, in that you could only save in inns, and if you had a tent that you could use in the overworld map. It wasn’t until games like Tomb Raider that truly integrated save points into an action game as being part of a level. There have been countless debates now on whether save points are a good system.

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No More Potions! – Modernizing the RPG

June 13, 2008 Leave a comment

So I recently started playing The World Ends With You, a DS game by Square Enix. In recent years, Square Enix has been trying to address some of the age-old gripes that traditional role-playing games have been plagued with. Today, we’ll look at some of these classic issues and see how they are addressed.

I Wish I Bought More Potions…

In most classic RPGs, as you march towards your goal (the end-boss of the level), you’re getting weaker and weaker. Little minions pick at your HP until you’re about half left or worse, nearly dead. Then you have no power to fight the boss. You grind, you go back and manage to get though with a good portion of your health in-tact, and then you annihalate the boss because of your grinding. That’s no fun. So they balance the boss and make him tougher. Next time, you stock up on health restoring items, and drink potions after every battle. That kind of maintenance is tedious at times. Is an RPG really about constantly healing up? Perhaps, if you’re the hardcore RPGer.

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Grinding Sucks – Modernizing the RPG

June 13, 2008 3 comments

So I recently started playing The World Ends With You, a DS game by Square Enix. In recent years, Square Enix has been trying to address some of the age-old gripes that traditional role-playing games have been plagued with. Today, we’ll look at some of these classic issues and see how they are addressed.

Eliminating or reducing Grind Time

Grinding is tedious. It’s repetitive, and it’s boring. But sometimes, when you encounter a boss you can’t beat, or there’s a piece of equipment you want to buy but can’t afford, you have to go back and start running in circles to fight weaker monsters to level up. It’s a huge waste of time. This is a virtually unavoidable problem in typical RPGs.

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No Random Encounters – Modernizing the RPG

June 12, 2008 3 comments

So I recently started playing The World Ends With You, a DS game by Square Enix. In recent years, Square Enix has been trying to address some of the age-old gripes that traditional role-playing games have been plagued with. Today, we’ll look at some of these classic issues and see how they are addressed.

No More Random Encounters

You know you hate it. You like to battle monsters in standard RPG fanfare, but sometimes, it gets tedious, especially when all you want to do is get from point A to point B without another repetitive, droning random encounter.

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What Is “The Mirror’s Edge”?

June 10, 2008 Leave a comment

So I’ve been thinking, my current blog, radiantdreamer, has too much of a mix of everything in it. It’s time to cut it down. I’ve decided to re-focus radiantdreamer as a more anime-oriented blog, and start up a new blog on the “Ramblings of a Game Industry Otaku”, keeping a closer tie to my game-industry life on this side. Hence the blog title Mirror’s Edge.

As a symbolic name, it works as a reflection of me and what I am, and at its edge, is a borderline between two different, yet linked interests. The flip-side of a coin, a mirror’s edge. Likewise, I would like to find a way to link the two blogs together for readers to jump between if they so feel inclined to see what’s on the other side. Perhaps through an RSS feed or something.

Artwise, I’ll be splitting it up too. My anime related artwork, my photoshop work on figures, will remain on radiantdreamer, while my illustrations that are generally less anime, or entirely a different style, will appear on the Mirror’s Edge. Hope this works out. If not, I can always just stop writing in the Mirror’s Edge.